

Clearing the rights situation, figuring out the packaging and distribution, the optimisation and testing, offering technical support on them, it all costs money and the publishers have to weigh how interested people are in (re-)buying those old games with what it costs them to bring them back.Īlso, I think by far not all emulation and related tools are as compatible with commercial re-releases as DOSBox and ScummVM. In most cases I assume it's just a question of effort and expected return. Is this just a case of a lack of resources? I mean for some of these companies who seem to drop DLC content left and right I'm mystified. Sarang: I mean some of these have already either been emulated for their respective systems or have a M.A.M.E. I mean some of these have already either been emulated for their respective systems or have a M.A.M.E.

"Starblade" is owned by Namco and was only ported to the 3DO(in this case they already released it on Japanese Wii VCS arcade). release(I remember because I looked all around my area for this game as I wanted to buy it on release and never found it). "Sword Master" is owned by Activision and had a piss poor U.S. "Little Samson" is owned by Taito who is owned by EnixSquare. These aren't games that are in limbo at ALL in regards to rights holders. I'm talking games like "Little Samson", "Sword Master", "Starblade" and others.

I'm not talking rare, crappy games either. Speaking in a roundabout way regarding abandonware via emulation, can someone explain to me WHY the games that sell for an absurd amount of cash I never see pop up on sites like GOG or Steam? I mean so the actual rights holder can get money for said game.
